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Another oversight is a softlock in the third major puzzle of day three, make sure not to fall down into the lower area after rising the chick up the steps.

I'll work on the game after the Jam.

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I am sorry for the puzzles in day two being difficult due to an oversight I didn't encounter during development.

The playtests I did made it seem like there was no problem, but I now realize that when the chick bounces off a flower, they will sometimes leave the player behind.

Stand in the front of the chick in order to avoid this ( most of the time ).

I'll hopefully fix this after the Jam...

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Very underrated entry so far.

I enjoyed the aesthetic, puzzles and the mechanics. The chick is cute as well.

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Thanks for the nice words of encouragement!